without stirring the internet in abandoned forums of the year 2012) that's my opinion.ĬTD- CRASH TO ESCRITORIO, FALTA CIRCUITO, NO APARECE GRAN BRETAÑA, GB, SILVERSTONE, CTDP 1998. so these things (like a bad gdb, very difficult to find) are well and clearly "designated", so anyone could solve it. hopefully there was a "library" / "logbook" / "manual of" peculiarities "" of f1c. I mean: YEARS have passed, and each year that passes f1c is left in the dust of the beautiful memory. (Now I wonder, how can it be that CTDP, yes, they. you can run it, you can continue your championship without further problems.
save the file (it should look like ".gdb", not ".txt") you must MODIFY IT to say "1998CTDP_GB" (in capital letters)
in the FIRST line of code it says "1998_GB"
you must open the file "1998CTDP_GB.gdb" with the windows notepad The file "1998CTDP_GB.gdb" found in the mod CTDP 1998. (This solution must be SO old, that everyone should know it except me, who just discovered it) CHAMPIONSHIP NOT ADVANCED, 1998 CTD CHAMPIONSHIP. (In fact, in my own, non-shareable version of "f1c 10th", I just don't play any physics, talents, or things like that)ĬTD- CRASH TO DESKTOP, MISSING CIRCUIT, DOES NOT APPEAR GREAT BRITAIN, GB, SILVERSTONE, CTDP 1998. Would be the only rule: do not replace any of that. I would never touch the physics, the talent, or anything that modifies the lap times, or the strategies. because the talent files, the physics of the cars, the tracks and everything f1c is VERY WELL BALANCED. The ORIGINAL f1c AI is "good" and "predictable" and "constant". so with everything, I do not place improvements that the game does not have. In my case I make a "compromise", that all the new audio only replace the original one, (file by file) (although all the cars sound less the same) and I don't put more extra files (it would be necessary to modify the "engine.ini" of each car)
Next Generation reviewed the Saturn version of the game, rating it four stars out of five, and stated that "in the end, this is a truly exceptional racing game.-in "my version", only replace original files (for better), I NEVER add new files:įor example, the audio: in f1c, almost all cars use the same audio file (few variations), some mods use specific audio for each car. A reviewer for Next Generation praised the selection of real-life teams and tracks, but like Rad Automatic he felt it compared unfavorably to Sega Rally Championship and Daytona USA. He also criticized the weak A.I., generic rock soundtrack, and lack of sound effects. GamePro 's The Axe Grinder agreed that it was "More a hardcore racing game than a 'pop' arcade title", and that despite the above-average graphics the game feels bland and unexciting. Rad Automatic of Sega Saturn Magazine gave the game an 80%, calling it "ideal for race connoisseurs with a perfection complex", but inferior to Sega Rally Championship and Daytona USA as far as the average gamer is concerned. The game supports the Sega Arcade Racer steering wheel peripheral in addition to the standard Saturn controller. Unlike other racing titles released by Sega, F1 Challenge does not rely on powersliding and drifting, and instead attempts to be very simulator-oriented. This format has been followed by Sega games in the past, with such titles as Virtua Racing (1992), Daytona USA (1994), and Sega Touring Car Championship (1996).
Its form is that of an arcade-style simulator that carries a variety of courses that range from easy to hard with a small selection of cars to choose from.
The game is very similar to other titles produced by Sega.